Knowledge is Power – Talent Tree for Winner

Is there anyone who didn't know how to add points on the Talent Tree? For building? For researching? For hunt? If you answer is "yes", this guide(written by ) is very useful for you.

Talent
points are the most versatile means of gaining benefits for all aspects
of progression and strength. If you aim to be efficient, plan on
resetting your talents and changing them to best fit your current
situation fairly often.

The
cheapest means of getting a talent reset is purchasing with 90k guild
coins. I would never suggest spending gems for resetting your talents,
which means you should have a few of the resets tucked away at all times
in the event of an emergency.

There are two paths of the talent tree, Military and Economy

The Economy tree will be priority for every player under level 45 (while safe)

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Every player’s situation will be different depending
on variables such as where their guild hive is located, which resource
nodes are primary available, how often guild members help by sending
resources, and how the player built their ratio of resource buildings on
available building slots. Adjust your available talent points to meet
your needs, if you read the tooltips this should be self explanatory.
Construction and Research should be taken as priority for all players of
any builds.

A mix of the Military tree and Economy tree will be used for level 45+ (while safe)

Once
you reach level 45, you will have enough talent points to obtain
Training Speed I & II in the Military tree, as well as Research and
Construction I & II in the Economy tree. This will allow you to
progress at maximum efficiency, as long as you have the resources you
need. Use gathering along with capacity gear to make sure you have
enough resources to meet your needs. If you are building Bruiser,
remember to make your resource building upgrades a priority due to the
high cost of your infirmary upgrades

Once
you reach level 45, you will have enough talent points to obtain
Training Speed I & II in the Military tree, as well as Research and
Construction I & II in the Economy tree. This will allow you to
progress at maximum efficiency, as long as you have the resources you
need. Use gathering along with capacity gear to make sure you have
enough resources to meet your needs. If you are building Bruiser,
remember to make your resource building upgrades a priority due to the
high cost of your infirmary upgrades

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It
is inevitable you will find yourself in a situation where you need to
make your army as strong as possible and send them to battle. Just like
all pieces of advice, the talent points you want to choose in an event
like this are going to be partly situational.

Squad Health II is the hands down strongest talent for attacking and defending. Squad Defense II is the second strongest 50 points to spend.

Squad Offense I is the strongest 5 points you can spend

“Troop” Offense III should be maxed out fully before the II and I talents.

Which “Offensive” (+attack damage) talents you choose, should be
determined by your army composition and your enemy’s army composition.
Hopefully, that information is available to you.

*Remember,
your leader must be deployed in your army for your talents to affect
your troops. This also goes for guild rallies and the players who host
them.*

* Posts are created by game users

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